Collective immersive experience space

A collective immersive experience space for the sea: when AI becomes the storyline

WMH Project designed a 320-350 sqm collective immersive experience space dedicated to the Mediterranean maritime world in Marseille. The setup combines free-roaming virtual reality for 30 people with a conversational AI embodying the memory and spirit of the sea throughout the journey. The model targets 75,000 to 85,000 visitors a year, blending culture, education and entertainment.

Marseille, France 2025 2 min read WMH Project
Immersive sea-themed exhibition space with suspended whales and jellyfish above a galleon and visitors

What is a collective immersive experience space for the sea?

It is a permanent venue where visitors move through a journey blending the real and the virtual, in groups. The format designed by WMH Project provides for a simultaneous capacity of 30 people, a 30-minute cycle (20 minutes of free-roaming virtual reality + 10 minutes of rotation) and a gross surface of 320-350 sqm. The route is built around several space-time capsules that lead from the past to the present, and on to a forward-looking window onto maritime futures.

Why make AI the narrative thread?

Because a conversational AI turns a linear visit into a living dialogue. Here, the AI is personified as the "memory and spirit of the sea": it awakens in the immersion airlock, converses through holograms of maritime figures, reacts to hull sketches turned into navigable 3D models, arbitrates strategic role-play and guides VR dives through visual recognition. A sovereign conversational engine, hosted in France and GDPR-compliant, serves as the multilingual backbone (FR/EN/ES).

How does the business model hold up?

The sweet spot lies between surface area, rotation and average ticket. With 30 people, a 30-minute cycle and a 55% average occupancy rate, the model targets annual revenue of around €1.6M incl. tax and a yield of roughly €4,700 to €5,000/sqm/year — above the classic museum ratio (€1,000-2,000/sqm/year) and in line with the upper range of location-based entertainment. The pricing: €24 full, €21 average, €16 reduced.

How to structure the launch and activation?

The plan rests on four pillars — awareness, traffic and conversion, community, embodiment — and three phases: pre-launch (poetic teasing, interactive site, press relations), launch (opening night, open-doors weekend, outdoor campaign) and activation (mini-films, school and corporate programmes, hybrid conferences). The digital ecosystem extends the experience through online ticketing, an AI assistant and a WebXR digital twin.

What are the benefits for a territory and its partners?

Such a venue becomes a destination and a local landmark, able to fill low seasons through school groups and MICE. It also opens industrial synergies (VR hardware at preferential rates, co-branding, beta-test ground) and strong institutional visibility around culture, innovation and environmental transition.

Designed and orchestrated by WMH Project — We Make It Happen.

Smiling child seated in a small boat at the center of an immersive room projecting an underwater seascape
Smiling child seated in a small boat at the center of an immersive room projecting an underwater seascape

Expérience immersiveRéalité virtuelleIntelligence artificielleScénographieCulture et patrimoineDivertissement en lieu physique

FAQ

What is the capacity and duration of such an immersive journey?

The optimal format hosts 30 people simultaneously over a 30-minute cycle (20 minutes of free-roaming virtual reality and 10 minutes of rotation), on a gross surface of 320 to 350 sqm.

How is artificial intelligence used in the journey?

AI acts as the narrative thread: it guides, converses, personalises the visit, embodies maritime figures as holograms and turns sketches into 3D models. It relies on a sovereign conversational engine hosted in France and GDPR-compliant.

What business model applies to this type of space?

With a 55% average occupancy and a €21 average ticket, the model targets around €1.6M in annual revenue and a yield of roughly €4,700 to €5,000/sqm/year, above the classic museum ratio.